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Matrices For 3D Applications - Part 1

Matrices for 3D applications - part 1
by Koen Samyn
A discussion of 4x4 matrices in the context of a 3D application.
- Transformations
- Introduction to 4x4 matrices
- Translation
- Rotation matrices for Euler angles (rotation round X,Y and Z axis)
- Rotation about the Z axis
- Rotation about the X axis
- Rotation about the Y axis
- Rotation order
- Other transformation matrices
Featured on : 2009-06-27

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